The portal to the world of can do

About:

By transforming a point of sale into a point of experience, O2 invites its customers to immerse themselves in the telecommunications company's brand universe: Music, VR experiences, digital art and interactive installations interweave here to create a multi-sensory realisation of the O2 philosophy and at the same time stringently continue the brand's can-do stories.

Client:

O2

Year

2024